Andy's animation is unfortunately not gonna be finished in time so I won't be able to comp anything. I wants to render some of his stuff though, so I had to finish the lighting. This is the first time I could light the scene with the actual textures and that changed quite a lot of the original settings.
The reason why they look all a bit different is that my home monitor is set differently to the ones at uni. I put the renders in Photoshop and adjusted the colours without using the same settings.
Saturday, 8 May 2010
Watched a pretty good and indepth tutorial on http://www.thegnomonworkshop.com/store/category/167/Free-Maya-Tutorials about subsurface scattering and I think I'm done now. I also pulled a new normal map from Mudbox.
I'm quite happy with how it looks. If I had more time I'd probably work on some maps for the nCloth to define the shape better, and I think the texture could be a bit more realistic. But I don't have more time and this isn't that bad.
Next thing is HDRI lighting and the animation for the lake.
Friday, 7 May 2010
Done the texturing, normal mapping and the animation. Only gotta figure the subsurface scattering out and my heart is finished. Then I only gotta do the environment.
I think that looks alright. I might just pull another normal map with a bit more detail, cause it does look a bit to smooth and shiny in parts. I hope the subsurface scattering adds a bit more vitality to it.
The quality of the video is not that good so here is a rendered image.