Friday, 30 April 2010
Thursday, 15 April 2010
Andy asked me to test the sleeves when the arms are bend, as I kind of forgot to test that first time around. Turns out that this does cause some trouble with the nCloth.
I kept the substep and max iteration really low so it would simulate faster, but that causes trouble when vertices interpenetrate. So I just adjusted some of settings, mainly the quality settings for the nCloth and the nucleus solver, which does come with the cost of simulation and caching time, but the result is hopefully worth it.