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Saturday 27 March 2010

Car rig

I did this over summer last year. I actually build a simple car rig in Maya with the main focus on terrain reaction. It took me 2 weeks, a lot of tutorials, readings and red bulls, but I got it at the end. The problem was that the simulation took so long that I couldn't proper test it. I found the already build suspension rig in Real Flow a week later and used that one instead. The whole procedure only took me 2 hours. I still learnt quite a bit about rigging and scripting though. Unfortunately I can't show any of this stuff cause I accidentally wrote over the scene with the Real Flow scene.


sorry about the crappy quality. I'm working on it.

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