I fought with lighting and perspective for the first shot again.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimWmqFZGby74beAsBJ-rvGFc1VgtoiJs53SxbzjjWj4XwvU02ljRhVAxTT9hUg739nUskcdzohGjc_1GMHbxnwTxG1e8EoYcO0kjl8pgqHPbAlnq2qtS081cG-dvBuqWe-biqAC3JBC7M/s400/Screenshot_lighting.jpg)
I created a different render layer with a material override to see the shadows better.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgQmLGz6ZyIJf7WrMjZ2J_OA6ffcIDzZwsSDD8DwEaTD6y1D3kraylqszrv8yQSJnsZgNnlKGUjBtmggVfWgf_pa59LeGd5Z9cQQ6Rekx8rMqGnjvNNhnIsVzbWnBHLf5jGXP2729HTKpc/s400/Screenshot.jpg)
This is the a render of the master layer. Obviously no shadows on the ground because it's a projected matte painting and the surface shader won't receive any any lighting or shadows.
No comments:
Post a Comment