The main idea was that the chess pieces actually come to life and then destroy the other pieces. By 'come to life' I literally mean come to life, as in real-life actors shot on green screen. So now I have to figure out how the transformation from 3D chess piece to real life actor is going to work. Morphing has been done so many times as well, so I try to make something different here.
Erosion, seems like cool idea. The chess pieces erode into the shape of the actor.
TESTING!!! There isn't much to find, internet-wise, on that topic, so I have to come up with something on my own.
I first thought of booleans but that would've been a bit overkill. Displacement maps, I thought would be bit tedious, since I'd have to render everytime I wanted to check. But still It seemed worth a test... and HEY! That actually isn't that bad! Putting the map on a Nurbs plane and checking with MentalRay IPR, makes this a doable job. After playing around with different kinds of noise an turbulence materials and their settings, I found what I wanted.
This is the first test.
The plane next to it is for checking where the displacement map is taking the plane in y axis .
Now it's time to put it action.
Okay, that is kid of what I want. But there are obviously some issues. First: After a certain amount of erosion the object just morphs into a smaller version of itself. Second: How am I gonna integrate the real life footage into the eroded piece? I'm sure I could think of more, but I really don't want to.
Alright then... gotta figure some stuff out.
Laters!
No comments:
Post a Comment