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Friday 4 December 2009

Skate ghost

For the experimental project I teamed up with Oddne Madsen.

We decided to animate a skateboard going along the ground, doing flips and grinds like you would see in a skate video. Though we tried to make the tricks look somewhat realistic, we also wanted to take advantage of the fact that we could make it do anything. And that is why the skateboard is suddenly going along the wall and stuff like that.
I think we could have probably gone even further and done more "fantasy tricks", but once we had all the once we envisioned from listening to the soundtrack, we just left it at that. And we are happy with the variety of tricks.

The technique was clear from the beginning: to animate the board one frame at a time, with someone holding the board in position, and then in post key that person out. This sounds way easier than it is. Keying is a complex tedious process. With most of the clips, we would have been better off reshooting them, but we already worked a lot on them.
Things like fingers on the board and shadows especially, is something you know to keep aware of whilst shooting, but it is, like i sais, easier said than done.
We both agree that the end result meets our expectations, but it would be fun to get it even better.
The timing of the animation and things to be aware of while shooting, are the key elements of this project. And we feel we could have done that better. But all in all we are happy with the experience of the animating as well as the post production we did.
It makes us laugh and we had fun!



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