Thursday, 7 July 2011
Subsurface Scattering
Wednesday, 6 July 2011
Mental Ray's awesome
Sunday, 19 June 2011
Erosion&Crumble Script Preview
I now just have to actually finish the script and put it up.
Wednesday, 15 June 2011
First Showreel
Saturday, 28 May 2011
Toon shaded fluids
IS TROPICAL - THE GREEKS (official music video) from EL NINO on Vimeo.
I wondered whether the explosions were actually hand drawn, but I couldn't find any information on how they did it. Anyhow, I decided to give toon shaded 3D fluids a go.
I didn't spend much time on the actual simulation, so it can obviously look much better. But the main thing is that it didn't take any time at all. In order to get a nice smooth result, the mesh resolution has to be quite low, which means that the mesh generation doesn't take long (almost realtime on my old machine). Rendering was extremely quick (3min for 48 frames on production settings and full 720p resolution). To draw that by hand, would have probably taken me a few hours (and it still would notlook good) Doing it in Maya can easily be set up and rendered within half an hour and look really nice.
Movie Magic!
Sunday, 15 May 2011
Almost there!
Friday, 25 March 2011
Texture Path Rename Script
If the texture path reads: "C:/Users/Project/sourceimages/texture.jpg"
It changes it to : "//sourceimages/texture.jpg"
When the right project is set, the texture can be found by maya, regardless on what computer your working on.
global proc PS_texture_path_rename(){
// find all the textures in the scene
string $tex[] = `ls -textures`;
string $newPath;
for($each in $tex){
// get the file texture path
string $path = `getAttr ($each + ".ftn")`;
// converts the path in to a string array
string $array[] = stringToStringArray($path, "/");
// get the size of the array
int $size = size($array);
// create the new path by deleting everything but the souceimages and the file name
$newPath = "//"+$array[$size-2]+ "/" +$array[$size-1];
// set the new path to the texture
setAttr -type "string" ($each+".fileTextureName") $newPath;
}
// save the file as a maya ASCII
file -f -save -options "v=0" -type "mayaAscii";
}
Friday, 11 March 2011
Monday, 14 February 2011
Negotiated Brief revisited
Here's the original one:
Here's the breakdown of the new one:
Heart VFX Breakdown from Peter Stache on Vimeo.
Friday, 11 February 2011
Muliple Camera Render Script
The new sequencer in Maya should do that, but you can only preview (playblast) the animation, not actually render it.
The render settings. The orange text means its layer overridden. The plugin selectes the right camera with the layer.
It might take a while, before the script is up. Normally it takes s few days.
Friday, 4 February 2011
More Lighting
Wednesday, 2 February 2011
Plugin Preview
If anybody is interested, I would need some people to test it before I put it on the net. Just contact me.
ErosionAndCrumble Plugin for Maya WIP from Peter Stache on Vimeo.
Tuesday, 1 February 2011
Particle Test
A little particle test. I tried the overburn technique from Peter Shipkov and David Shoneveld. Worked quite alright, but render time is gonna be huge. in this crappy quality it took already almost 30 min for 8sec. I mainly tried to get it to change texture, from thick to wispy. Looks like a good start.