For the Advanced Masterclass we have to model our own faces. Even though it's not an assignment it still takes up a lot of my time. I've never really liked modelling but after all these hour I spent on making the head so far I'm starting to see the fun part of it.
The weirdest thing is that I really closely looked at my face- probably for the first time in my life(!)- and I discovered some strange things that I've never really noticed before. I haven't got a very distinctive cheekbone. My face generally is quite smooth (I wouldn't have said that before)My eyebrow bone isn't really standing out either. There's a lot of funny stuff to find if you look closely.
I haven't heard of the term topology before but apparently it has a massive impact on the animation process. So I tried pretty hard to keep that in mind while I was modelling.

My eyebrow bone isn't as distinctive as I modelled it so I guess I'll have to flatten it a bit and maybe move it up cause I'm looking kind of angry right now.
The mouth need a bit more tweaking but I'm almost there.
The shape of the head looks quite good especially the bulgy bit at the back.
My jaw is probably too sharp and needs a bit of smoothing.
That is the reference picture I was working from.

The next step will be transferring this mesh into either zBrush or Mudbox to add more details to it. Then texturing!